Team RocketHands has spend the last 8 weeks beavering away on new ideas in a concerted effort to start 2011 with a bang, kicking of two simultaneous dev projects which will enable us to launch two commercial titles as early as Q3. It's been super-fun, and will culminate next Sunday when we comb through 35-or-so game ideas to choose the two that we'll develop to completion.

By happenstance the transition from prototyping to pre-production is bridged by Global Game Jam. This will provide those of us whose pet project wasn't selected by the group with an opportunity to get the gist of it out there for the world to see.

Apart from Professor Lazybones and the Cellular Automata Game Engine and Tag Team Monster Stomp, which I introduced to you in previous postings, during the last couple of months we've built working prototypes for a dozen games, and we've mocked up and written pitch documents for many more. It's been well worth it, and we're champing at the bit to get started on implementing two of these beasties!