OGMO Editor is a totally awesome 2D level editor for indie game devs. It's written in Adobe Air, and hence runs across Windows, OSX and Linux. It works pretty well with FlashPunk, an equally awesome ActionScript3 framework for 2D Flash games (which RocketHands has been known to use).

In our current prototyping phase, I've been using RubyGame (totally awesome, blah blah) to rapidly prototype ideas. My most recent prototypes have required a level editor, and I naturally turned to OGMO Editor (especially as converting these prototypes from Ruby to Flash may be a logical step in the not-to-distant future).
OGMO Editor emits clean XML, and it was a snap to parse this using the incredibly beautiful and most awesome of all Nokogiri library, which I had previous experience with when using Mechanize (awesome) to scrape the StackOverflow API (awesome) when building FAQoverflow. Which may or may not be awesome.
The net result of all this awesomness is a 250-line Ruby file that should load most levels produced by OGMO Editor, and a 150-line Ruby file that can be used to preview these levels in RubyGame. And we're making it all available totally for free, because that's how totally awesome we are.
Actually, it's really because @BrokenOx asked us so nicely.

Here's what you need. Just get one or the other, OK? They're identical. Comments below if you have any problems. Cheers!




